Open gam-ragnar opened 9 years ago
(deleted)
You took over this package?
Whoa, sorry, my bad! I'm subscribed to notifications and misread the repo name. My bad. Please ignore :)
@gadicc thanks for the head ups anyway I am reading up webGL now, are they going to be releasing specific apis or it is basic webgl knowledge that comes into play here?
not sure. i know they've done a lot of abstraction, especially regarding the coordinate plane (to make both DOM and WebGL, which have their own coordinate systems, line up with a single API). my guess is that you'll use famous to create and position things and then have a way to attach GL shaders, etc. but i've actually never touched webgl before :)
either way, i know i was referring to mixed mode, but what i really meant was just the next version of famous (it will probably be 0.4). even if you do nothing with webGL, the API is different. from people who've used it, there are a lot of improvements and thinks make more sense. i think rendernodes and modifiers are gone, and you'll have a way to attach modifier type stuff to any renderable. but haven't seen anything myself.
Great I will wait and read up webgl anyway it won't hurt to know the fundamentals
I am working on a famous admin theme for https://github.com/orionjs/orion and I may need some support from you. Is this possible?