Closed ooxi closed 8 years ago
@bla-rs could you please describe the gameplay implications of this change? I'm not entirely sure, whether this change is correct since you could simply return getAgility()
instead of 2.0f / 2.0f * getAgility()
.
This change is plainly wrong. It increases the reload time when you increase agility. There should be braces around the last part but even if, there is nothing wrong with the original formula. I have no idea, why i even changed this :) ... you can discard this commit
OK I thought so :) this is the only change that did not make sense.
Old formula
New formula
reload-speed-mod_old
is blue,reload-speed-mod_new
is red. x-axis is agility, y-axis is ReloadSpeedMod. ALifeForm
's initial agility is one and increases slowly