Closed ooxi closed 7 years ago
@bla-rs could you please describe the gameplay changes this commit achieves?
With the new speed, the gameplay only changes slightly because real high speeds are hard to reach / only later in the game. None the less, i think this commit is very imporant because it allows ridiculous high agilities without the same effect on speed. There should be a minimum possible speed, so aglity = 0 doenst mean speed = 0.
Thanks for the explanation, I will merge this commit :+1:
Since agility cannot decrease (as far as I know) and has an initial value of one I don't think a situation could arise where MaxSpeed
would be zero :)
I have rebased and merged commit b8b532b099ebd6aed6d5b7b65136df814a9ee5c1 as d682711a0bad51f48805d3e84b0f8089b7ffd777 and verified the resulting binaries in build #308.
Thanks for your contribution and sorry it took so long to integrate!
Old formula
New formula
max-speed_old
is blue,max-speed_new
is red. x-axis is agility, y-axis is MaxSpeed.weight
is fixed as one.A
LifeForm
's initial agility is one and increases slowly.