opaquemultimedia / ProjectTangoPlugin

The Project Tango Plugin enables the use of Project Tango devices with Unreal Engine 4.
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Can't configure Tango Service #6

Open nickblock opened 7 years ago

nickblock commented 7 years ago

Hi, I'm having trouble following your tutorials form the start. I'm trying to create a new project from scratch.

I've created a basic pawn and added a TangoARCamera component. In it's event graph I attach the "Connect Tango Service" to the "Event BeginPlay", like I see in your image demos. However i can't figure out how/where you set all the configuration options?

This is probably a failure of my understanding of blueprints as much as anything,

Any help much appreciated.

nickblock commented 7 years ago

Figured it out adding Tango Config Structs as inputs to the Connect Service, doesn't look quite the same as your examples but does the job.

The rendering is not quite as stable in relation to the video feed as it seems to be in the unity examples or even the java projects from the official Tango site. Any ideas why that might be?

vicentecarrodev commented 7 years ago

@nickblock Did you manage to make more progress with it? We got it working up to some point. We are now trying to get what's under the finger when you touch the screen but apparently that will not work because the plugin is using a flag to attach the camera transforms to a HMD device. But the HMD devices cannot have a touch-able screen so that is ommited in the Epic code and the related functions only get NotANumber results. :( Also my initial tests failed miserably when I tried to use or export an ADF file. The next thing wil be to try yo get the pointcloud and see if we can get some collision there. That's the whole point of the Tango so I hope that bit works. Also we tried the 4.14 fork but didn't work and the guy doesn't answer and it looks like somehow he even disabled the issues :/ How was your experience?