Mono's MeasureString library does not return a very good estimate of the actual string size, which means that when the glyphs are measured precisely, the size is larger than the MeasureString size. This leads to glyphs not fitting on the texture page when they are packed, and so they are never assigned.
Mono's MeasureString library does not return a very good estimate of the actual string size, which means that when the glyphs are measured precisely, the size is larger than the MeasureString size. This leads to glyphs not fitting on the texture page when they are packed, and so they are never assigned.