Open nt1r opened 1 month ago
色彩导出的结果需要对multiplatform调整一下。
colors.kt
import androidx.compose.ui.graphics.Color
val primaryLight = Color(0xFF626200)
val onPrimaryLight = Color(0xFFFFFFFF)
val primaryContainerLight = Color(0xFFCAC95D)
val onPrimaryContainerLight = Color(0xFF373600)
val secondaryLight = Color(0xFF616036)
val onSecondaryLight = Color(0xFFFFFFFF)
val secondaryContainerLight = Color(0xFFE8E6B1)
val onSecondaryContainerLight = Color(0xFF4B4A23)
val tertiaryLight = Color(0xFF306B2C)
val onTertiaryLight = Color(0xFFFFFFFF)
val tertiaryContainerLight = Color(0xFF94D489)
val onTertiaryContainerLight = Color(0xFF003E06)
val errorLight = Color(0xFFBA1A1A)
val onErrorLight = Color(0xFFFFFFFF)
val errorContainerLight = Color(0xFFFFDAD6)
val onErrorContainerLight = Color(0xFF410002)
val backgroundLight = Color(0xFFFDF9ED)
val onBackgroundLight = Color(0xFF1C1C14)
val surfaceLight = Color(0xFFFDF9ED)
val onSurfaceLight = Color(0xFF1C1C14)
val surfaceVariantLight = Color(0xFFE6E3CD)
val onSurfaceVariantLight = Color(0xFF484738)
val outlineLight = Color(0xFF797866)
val outlineVariantLight = Color(0xFFCAC7B2)
val scrimLight = Color(0xFF000000)
val inverseSurfaceLight = Color(0xFF313128)
val inverseOnSurfaceLight = Color(0xFFF4F1E4)
val inversePrimaryLight = Color(0xFFCDCB5F)
val surfaceDimLight = Color(0xFFDDDACE)
val surfaceBrightLight = Color(0xFFFDF9ED)
val surfaceContainerLowestLight = Color(0xFFFFFFFF)
val surfaceContainerLowLight = Color(0xFFF7F4E7)
val surfaceContainerLight = Color(0xFFF1EEE1)
val surfaceContainerHighLight = Color(0xFFECE8DC)
val surfaceContainerHighestLight = Color(0xFFE6E2D6)
val primaryDark = Color(0xFFE5E374)
val onPrimaryDark = Color(0xFF323200)
val primaryContainerDark = Color(0xFFBAB94F)
val onPrimaryContainerDark = Color(0xFF2B2A00)
val secondaryDark = Color(0xFFCBC996)
val onSecondaryDark = Color(0xFF32320D)
val secondaryContainerDark = Color(0xFF3F3F19)
val onSecondaryContainerDark = Color(0xFFD6D4A0)
val tertiaryDark = Color(0xFFAEEFA1)
val onTertiaryDark = Color(0xFF003A05)
val tertiaryContainerDark = Color(0xFF86C47B)
val onTertiaryContainerDark = Color(0xFF003104)
val errorDark = Color(0xFFFFB4AB)
val onErrorDark = Color(0xFF690005)
val errorContainerDark = Color(0xFF93000A)
val onErrorContainerDark = Color(0xFFFFDAD6)
val backgroundDark = Color(0xFF14140D)
val onBackgroundDark = Color(0xFFE6E2D6)
val surfaceDark = Color(0xFF14140D)
val onSurfaceDark = Color(0xFFE6E2D6)
val surfaceVariantDark = Color(0xFF484738)
val onSurfaceVariantDark = Color(0xFFCAC7B2)
val outlineDark = Color(0xFF93917E)
val outlineVariantDark = Color(0xFF484738)
val scrimDark = Color(0xFF000000)
val inverseSurfaceDark = Color(0xFFE6E2D6)
val inverseOnSurfaceDark = Color(0xFF313128)
val inversePrimaryDark = Color(0xFF626200)
val surfaceDimDark = Color(0xFF14140D)
val surfaceBrightDark = Color(0xFF3A3931)
val surfaceContainerLowestDark = Color(0xFF0F0E08)
val surfaceContainerLowDark = Color(0xFF1C1C14)
val surfaceContainerDark = Color(0xFF202018)
val surfaceContainerHighDark = Color(0xFF2B2A22)
val surfaceContainerHighestDark = Color(0xFF36352D)
theme.kt
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Typography
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
private val lightScheme = lightColorScheme(
primary = primaryLight,
onPrimary = onPrimaryLight,
primaryContainer = primaryContainerLight,
onPrimaryContainer = onPrimaryContainerLight,
secondary = secondaryLight,
onSecondary = onSecondaryLight,
secondaryContainer = secondaryContainerLight,
onSecondaryContainer = onSecondaryContainerLight,
tertiary = tertiaryLight,
onTertiary = onTertiaryLight,
tertiaryContainer = tertiaryContainerLight,
onTertiaryContainer = onTertiaryContainerLight,
error = errorLight,
onError = onErrorLight,
errorContainer = errorContainerLight,
onErrorContainer = onErrorContainerLight,
background = backgroundLight,
onBackground = onBackgroundLight,
surface = surfaceLight,
onSurface = onSurfaceLight,
surfaceVariant = surfaceVariantLight,
onSurfaceVariant = onSurfaceVariantLight,
outline = outlineLight,
outlineVariant = outlineVariantLight,
scrim = scrimLight,
inverseSurface = inverseSurfaceLight,
inverseOnSurface = inverseOnSurfaceLight,
inversePrimary = inversePrimaryLight,
surfaceDim = surfaceDimLight,
surfaceBright = surfaceBrightLight,
surfaceContainerLowest = surfaceContainerLowestLight,
surfaceContainerLow = surfaceContainerLowLight,
surfaceContainer = surfaceContainerLight,
surfaceContainerHigh = surfaceContainerHighLight,
surfaceContainerHighest = surfaceContainerHighestLight,
)
private val darkScheme = darkColorScheme(
primary = primaryDark,
onPrimary = onPrimaryDark,
primaryContainer = primaryContainerDark,
onPrimaryContainer = onPrimaryContainerDark,
secondary = secondaryDark,
onSecondary = onSecondaryDark,
secondaryContainer = secondaryContainerDark,
onSecondaryContainer = onSecondaryContainerDark,
tertiary = tertiaryDark,
onTertiary = onTertiaryDark,
tertiaryContainer = tertiaryContainerDark,
onTertiaryContainer = onTertiaryContainerDark,
error = errorDark,
onError = onErrorDark,
errorContainer = errorContainerDark,
onErrorContainer = onErrorContainerDark,
background = backgroundDark,
onBackground = onBackgroundDark,
surface = surfaceDark,
onSurface = onSurfaceDark,
surfaceVariant = surfaceVariantDark,
onSurfaceVariant = onSurfaceVariantDark,
outline = outlineDark,
outlineVariant = outlineVariantDark,
scrim = scrimDark,
inverseSurface = inverseSurfaceDark,
inverseOnSurface = inverseOnSurfaceDark,
inversePrimary = inversePrimaryDark,
surfaceDim = surfaceDimDark,
surfaceBright = surfaceBrightDark,
surfaceContainerLowest = surfaceContainerLowestDark,
surfaceContainerLow = surfaceContainerLowDark,
surfaceContainer = surfaceContainerDark,
surfaceContainerHigh = surfaceContainerHighDark,
surfaceContainerHighest = surfaceContainerHighestDark,
)
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
content: @Composable () -> Unit
) {
val colorScheme = when {
darkTheme -> darkScheme
else -> lightScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography(),
content = content,
)
}
大致效果概念图:
動態取色真的很爽
動態取色真的很爽
壁纸自动取色,淦,爽爆。
我其实只调换了surface和background颜色,可能还改了surface变成纯白/黑,surface以前应该是轻微紫色而所有我给他们看过的人都觉得那不太好看...
所以我就参考现代其他软件把它们微调了一下,其他颜色就仍然是M3默认的
不过做自定义配色确实是要做的
可以考虑把Material Design其他的色彩(primary, secondary, 各种container,on等等)都加上,Figma设计软件的官方插件可以自动生成这些色彩,并且导入十分方便。但我没试过compose multi-platform除了Windows之外的平台,不确定各平台的色彩是否统一。