Open iamjessklein opened 6 years ago
Do we have a target character length for the teasers? I'd like to help out with this.
Awesome @mjchamplin ! I haven't thought too deeply about this, but my gut says something on the smaller size (under 140 characters). Would you like to take a stab at the list above by copying, pasting and editing, then share for feedback?
Sure thing @iamjessklein.
hey @mjchamplin would you be able to close this out in the next coming weeks?
@dmichl Definitely. I'll spend some time on it ASAP.
Here's my take at writing more consistent and "active" blurbs for each of the methods. I tried to keep them all under 140 characters and keep them similar in length, but there are a few shorter ones.
Method | Teaser |
---|---|
affinity diagram | Find natural relationships between data points and organize information with this collaborative sorting exercise. |
design brief | Set requirements and expectations and define success for your project. |
design values | Workshop a set of values to help you frame future conversations around product success. |
experience attributes | Workshop descriptive words to help inform the visual direction of the project. |
feedback session | Collect constructive feedback for designs and prototypes to help share risks and responsibilities with stakeholders. |
human spectrogram | Establish a shared vocabulary and empower stakeholders to open up about where they stand on design decisions. |
hypothesis definition | State assumptions as hypotheses which can be designed for and later validated with user testing. |
interface inventory | Break designs into components to ensure consistency, eliminate redundancy, and create a catalog for use in code. |
interviews | Talk to users to identify their needs and collect information to be synthesized through other research methods. |
journey maps | Take a large-scale view of a product to identify pain points and define the happy path for your personas. |
mood boards | Collect thematic images associated with a project's brand to serve as inspiration for visual studies. |
personas | Create user archetypes based on interviews and conversations with real people to keep the design and development process user-focused. |
sitemap | Define the scope, organization, and flow of your project. |
style guide | Document the styles and components that make up the product to ensure consistency of design and code. |
style tiles | Identify crucial interface components and iterate on visual styles. |
usability test | Validate design decisions by observing users interacting with a product or feature. |
visual design workshop | Collaborate with key stakeholders to define an approach to visual design. |
cc @dmichl @iamjessklein
Let's try to clean the teasers up a bit to be more crisp and friendly, now that we are introducing a refreshed design for the method cards: