Investigate and fix Wolvic if exit the preset VR boundary.
Need to support XR Layers and Hand tracking for 2H 2022. If not Wolvic on HVR Glass may fall far behind Wolvic on Quest 2, Pico, etc. by end of this year. Please share the roadmap as well.
There are additional bugs/frictions when users transit from 2D to 3D that HW should address, like removing the mandatory setup room environment (if you already are in known space or saved VR boundary), etc.
Ability to support a unified 3DoF/6DoF build as it is confusing for the developer and user to have to maintain 2 apps.
Follow up issues on: https://github.com/Igalia/wolvic/issues
@dingsing2021 please help to respond to the following issues: Wolvic version: 0.9.3 & SDK version 3.5.0.76 (the latest commercial version ) Mismatch,6dof controller-related issues https://github.com/Igalia/wolvic/issues/47#issuecomment-1058697876
Battery level for controllers is not displayed in HVR build https://github.com/Igalia/wolvic/issues/34
Moved out of the security zone and re-entered, wolvic has automatically exited https://github.com/Igalia/wolvic/issues/49#issuecomment-1055325831
Add missing proguard rules in HVR flavor https://github.com/Igalia/wolvic/issues/48
Run moon rider , There is a possibility that the image is frozen when the block wall appears(with a high probability) https://github.com/Igalia/wolvic/issues/35#issuecomment-1058260429
For future VR SDK feature support: