developer is currently working on bringing hand tracking support to Wolvic [1] and noticed that the OpenXR SDK version shipped with HVR SDK (1.0.3) is old enough not to include this extension. In contrast, the OpenXR SDK we use for OculusVR backend (1.0.18) does include it. This means we need to add conditional macros all over the code for compile time.
Is there a new version of HVR SDK shipping a more recent version of OpenXR SDK headers?
If not, are there any plans to update it?
Is it safe to use a newer version of OpenXR includes and disregard the copy shipped with HVR SDK?
Additionally, there are a few other important extensions that would
greatly simplify our support for hand tracking in Wolvic, namely:
All these extensions are already supported on OculusVR OpenXR SDK.
HDC VR SDK is based on 1.0.23
Quest VR SDK is based on 1.0.18
Lynx R1 also is using a later version in their brand new OpenXR SDK:
Lynx-R1 is now supporting OpenXR! – Lynx Mixed Reality
Is there plans to support these extensions in the HVR SDK?
developer is currently working on bringing hand tracking support to Wolvic [1] and noticed that the OpenXR SDK version shipped with HVR SDK (1.0.3) is old enough not to include this extension. In contrast, the OpenXR SDK we use for OculusVR backend (1.0.18) does include it. This means we need to add conditional macros all over the code for compile time.
Is there a new version of HVR SDK shipping a more recent version of OpenXR SDK headers?
If not, are there any plans to update it?
Is it safe to use a newer version of OpenXR includes and disregard the copy shipped with HVR SDK?
Additionally, there are a few other important extensions that would greatly simplify our support for hand tracking in Wolvic, namely:
XR_FB_hand_tracking_aim https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_hand_tracking_aim
XR_FB_hand_tracking_capsules https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_hand_tracking_aim
XR_FB_hand_tracking_mesh https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_hand_tracking_mesh
All these extensions are already supported on OculusVR OpenXR SDK. HDC VR SDK is based on 1.0.23 Quest VR SDK is based on 1.0.18 Lynx R1 also is using a later version in their brand new OpenXR SDK: Lynx-R1 is now supporting OpenXR! – Lynx Mixed Reality