Closed FloFluoro closed 1 year ago
Likely a duplicate of https://github.com/open-goal/jak-project/issues/1792
Can you go into the pc-settings.gc
file and change (lod-force-tie 2)
to (lod-force-tie 0)
and see if that prevents the crash?
Likely a duplicate of #1792
Can you go into the
pc-settings.gc
file and change(lod-force-tie 2)
to(lod-force-tie 0)
and see if that prevents the crash?
That setting was already at 0. Setting it to 2 only reproduced the crash seen in #1792 .
Can you post your pc-settings.gc
then?
Can you post your
pc-settings.gc
then?
Sure, here's a link.
Thanks for the very detailed bug report - having information like this helps a ton.
I agree that it is unrelated to the TIE LOD issue.
I replicated this crash with your settings, and with the default settings. So I think it isn't related to settings either.
I got it 3 times in a row, so I think it's a deterministic problem.
The crash happens because we hit the dummy-19 bad
print statement in defmethod evaluate-joint-control
in process-drawable.gc
. I'm not really sure how this could have broken, but I'll start bisecting to see if I can find the change.
Can confirm that #1794 fixed this issue for me.
Acknowledgements
Describe the Bug
OpenGOAL crashes during the opening cutscene where Jak and Daxter arrive at Misty Island, directly after the "Ol' green stuff told us not to come here" line.
The crash happens 100% of the time. Tested on Steam Deck running SteamOS 3.3, with OpenGOAL running as a non-Steam game in game mode. The native Linux version of OpenGOAL was used.
How To Reproduce
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
The game should not crash
Operating System
SteamOS 3.3
OpenGOAL Version
v0.1.25
Game Version
NTSC 1.0 (black label)
Are you using a high refresh-rate monitor (>60Hz)
No