Open Zedb0T opened 1 month ago
I've encountered this, getting an additional 40 kills or so seems to reunlock it.
In the example I provided the user had 170 civilian kills.
I mean 40 additional kills after loading a save where it was previously unlocked. It seems like it isn’t remembering how many civilian kills you have when you load a game in the first save lock, but can tell when you get 40 kills again. Something might be resetting that counter to 0 on loading.
Acknowledgements
Describe the Bug
User reported this in the discord, logging it here. When they load slot 1 with 170 civilian kills for whatever reason the cheat does not unlock. If they load slot 2 it unlocks. The save files are in the linked thread
(get-count-for-enemy (-> *pc-settings* stats kill-stats) 'civilian) 170 #xaa 0.0000 #<invalid object #xaa>
https://discord.com/channels/756287461377703987/1236109065520939059
How To Reproduce
Reproduction steps unknown - Can reproduce it on my machine with their provided saves.
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
Health bar cheat should unlock when
(>= (get-count-for-enemy (-> *pc-settings* stats kill-stats) 'civilian) (-> *pc-cheat-state* kill-civvie-target))
Environment Information
Computer
Game Version
NTSC 1.0 (black label)
Have you set the game to something other than
60fps
?No