[X] I have searched for duplicate or closed bug reports
[X] I understand that I am supposed to provide my own legitimately obtained copy of the game
Describe the Bug
Some things like the sand paths in Sandover and some of the lighting god rays in a few levels use vertex color alpha for a fading effect, the decompiler however does not export the alpha channel of the RGBA vertex colors.
How To Reproduce
Run the decompiler with rip_levels set to true then check the model in blender, you'll find no vertex color alpha.
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
When exporting the alpha vertex color channel should be exported.
Acknowledgements
Describe the Bug
Some things like the sand paths in Sandover and some of the lighting god rays in a few levels use vertex color alpha for a fading effect, the decompiler however does not export the alpha channel of the RGBA vertex colors.
How To Reproduce
Run the decompiler with rip_levels set to true then check the model in blender, you'll find no vertex color alpha.
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
When exporting the alpha vertex color channel should be exported.
Environment Information
opengoal-support-package.zip
Game Version
NTSC Greatest Hits version (red label)
Have you set the game to something other than
60fps
?No