Open ManDude opened 3 years ago
fisher
is different between JUNGLE
and JUN
. This is NTSC-U v1 only. These are slightly earlier versions of the final objects. The differences listed are compared to the earlier versions.
citb-drop-plat
(L1
-> CIT
)fisher
(JUNGLE
-> JUN
):(set-blackout-frames 5)
to enter-playing
trans.racer-states
(L1
/RACERP
-> FIC
/LAV
/MIS
/OGR
/ROL
)sage-finalboss
(L1
-> FIN
)credits
to ogreboss
(see sage-finalboss-credits
script)target-racer
(L1
/RACERP
-> FIC
/LAV
/MIS
/OGR
/ROL
)target-racer-h
(L1
/RACERP
-> FIC
/LAV
/MIS
/OGR
/ROL
)village-obs
(L1
-> VI1
)drawable
(flush-cache 0)
to display-frame-finish
(before buffer stats prints)game-info
initialize! game-info
(method 9): send die
event to auto-save processgame-save
die
event in error
state.progress-draw
draw-memcard-insert
from earlier?progress-static
*main-options-demo*
progress
memcard-no-data
screen.racer-states
target-racer-h
target-racer
village-obs
water
Assuming this chronological release order is correct:
ambient
level-hint-sidekick
andlevel-hint-ambient-sound
potentially never dying. Now these hints will automatically stop after 60 seconds, 3 seconds of being unable to fetch audio, or the sound system being disabled.beach-obs
flutflutegg-physics
patch, decel now adjusts for time scale.cam-debug
external-cam-reset!
cam-update
external-cam-reset!
collide-edge-grab
por
toor
insearch-for-edges
(collide-edge-work
method 9).collide-target-h
control-info
size by 16 bytes.credits
drawable
#f
is loaded as value inreal-main-draw-hook
.fisher
LOSE!
text usingprint-game-text
instead ofdraw-string-xy
flying-lurker
game-save
gsound-h
gsound
sound-set-fps
.helix-water
*helix-water*
.load-boundary
sfx-volume
command type.logic-target
burn-proc
to an invalid handle.main
set-master-mode
: don't pause sounds on change tomenu
mode or unpause if new mode is identical.*first-boot*
(set to#t
), used intitle-obs
camera
cheat (triangle x circle square triangle x circle square
), toggles external cam mode on pad 1.mayor
mayor-resolution-beams
spool now unsets ambient volume setting.ogreboss
ogreboss-super-boulder-event-handler
where the super boulder would just freeze in place and softlock the fight if Jak resisted the attack.ogreboss-shoot-boulder
due to the removed digit.powerups
ice-loop
sound slightly louder and vary less in volume.process-taskable
print-game-text
instead ofdraw-string-xy
.progress-draw
draw-memcard-insert
progress
rolling-obs
rolling-race
task perm overlapping with gambler perm. Fixes record time of 0:00.01 whenever the gambler reminded you of the race.sage-finalboss-part
group-2d-credits-mist
.sequence-a-village1
group-sequenceAV-2d-intro-mist
.sage-intro-sequence-a
spool now pauses properly.snow-flutflut-obs
snow-button
now turns deactivates when fort gate task is completed after pressing it.sparticle-launcher
swamp-obs
balance-plat
collide list changed fromusually-hit-by-player
tohit-by-others
target-death
get-burned
sound when burned by non-attacks.target-h
burn-proc
handle totarget
.target-racer-h
*balloon-sg*
changed to encompass the whole balloon and its threads.target
launcher-fire
sound.target2
jungleb
level.launch-fire
sound from target launch.target-periscope
now clearsgrabbed
flag instead of setting it. Fixes power cells not being obtainable after using a periscope thing.task-control
#t
are loaded as value.text
_
character overriding掘
and changed_
encoding to#x3
.title-obs
video
sound-set-fps
calls.village-obs
evilplant
process type.yakow
COMMON
assistant-introduction-blue-eco-switch
assistant-introduction-race-bike
citb-exit-plat-ag
citb-firehose-ag
citb-hose-ag
eichar-ag
ogreboss-ag
ogreboss-village2-ag
sage-ag
sage-intro-sequence-a
sage-intro-sequence-d1
sage-intro-sequence-d2
sage-intro-sequence-e
sage-introduction-ecorocks
sage-introduction-misty-cannon
sage-reminder-1-ecorocks
sage-reminder-1-generic
sage-reminder-2-generic
sage-reminder-1-misty-cannon
tpage-1486
(demo3
)training-vis
sand-rocks.mb
ties changed slightly. Build date unaltered.village1-vis
buildlevel
date altered:Tue Oct 30 21:26:19 2001
->Sat Nov 03 13:20:27 2001
snow-vis
SplitGroup
andDrawableGroup
updated. Mainly color stuff?掘
character (#x5f
).InitIOP
now displays a different splash screen depending on language.