This is a really good project and the author has provided more than enough, but unfortunately I'm still stuck. I have completed testing Licensecc on windows11 and ubuntu22, and successfully integrated Licensecc as a plugin into UE5 project in windows, but I'm having difficulty when trying to implement it in Linux. I have loaded the static library and header files, and this error occurred during the compilation phase.
My compilation method is the same as the official document. I have determined that the cmake of Licensecc has stipulated the adoption of C++11 standard, but this error still occurs. So what is the reason?
This is a really good project and the author has provided more than enough, but unfortunately I'm still stuck. I have completed testing Licensecc on windows11 and ubuntu22, and successfully integrated Licensecc as a plugin into UE5 project in windows, but I'm having difficulty when trying to implement it in Linux. I have loaded the static library and header files, and this error occurred during the compilation phase. My compilation method is the same as the official document. I have determined that the cmake of Licensecc has stipulated the adoption of C++11 standard, but this error still occurs. So what is the reason?