Closed buckeye17 closed 1 year ago
This should be a performance issue. H36M dataset is collected in a constrained environment with a consistent background and limited human identities. Thus the model trained using h36m usually generalizes poorly to unconstrained settings, like COCO images or images collected by users.
This should be a performance issue. H36M dataset is collected in a constrained environment with a consistent background and limited human identities. Thus the model trained using h36m usually generalizes poorly to unconstrained settings, like COCO images or images collected by users.
Thanks for the explanation! The reason I am attempting to create H36M skeletons is because it appears to be necessary for lifting 2D skeletons to 3D. Does MMPOSE provide another means for generating 2D skeletons which can be lifted to 3D?
You can use a 2D pose model trained on COCO dataset, and manually convert its output to H36M format for pose lifting. Our pose lifting demo follows this approach. More details can be found at the demo doc and the coco-to-h36m conversion code.
Reproduction
I'm attempting to predict 2D human pose for a given image. I'm able to successfully make these predictions when using the following settings:
But when I attempt to predict H36M topology by only changing the following settings, the result doesn't look anything like a skeleton. Any ideas what I am doing wrong?
Environment
MMPOSE has been installed using pip.
Thanks for your help!