Closed MartGro closed 1 month ago
Bug:
Some triangles show strange artifacts.
What we tried: 1) Check normals: The normals that are calculated seem to be fine, since coloring by normal works well
2) check subdivision: When coloring points randomly, it seems that it is nicely subdivided
3) replacing the dot product in the ray tracing with 1 gives consistent results
Solved with the referenced commit
Bug:
What we tried: 1) Check normals: The normals that are calculated seem to be fine, since coloring by normal works well![image](https://github.com/open-pv/simshady/assets/14249622/3c5413d4-43a3-472a-ab6f-5b0530c5c409)
2) check subdivision: When coloring points randomly, it seems that it is nicely subdivided
3) replacing the dot product in the ray tracing with 1 gives consistent results