open-rdc / orne_navigation

This repository provides mobile robot navigation system with i-Cart mini for Tsukuba Challenge under Project ORNE.
BSD 2-Clause "Simplified" License
70 stars 27 forks source link

VTCのセットアップ #471

Closed tiger0421 closed 4 years ago

tiger0421 commented 4 years ago

環境

VTCの起動(外部アセットは未ダウンロード)

エラー内容

UE4EditorからここでクローンしたVTC.uprojectを選択して起動すると次のようなウィンドウとログがでた. Screenshot from 2020-06-09 15-38-30

Running /home/sima/UE4_24.3/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/sima/UE4/UE4_Project/VTC 4.24/VTC.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Scale at X=0.000000, Y=0.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
Scale at X=1920.000000, Y=1080.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))

Running Mono...

Fixing inconsistent case in filenames.
Setting up Mono
~/UE4_24.3/UnrealEngine/Engine ~/UE4_24.3/UnrealEngine/Engine/Binaries/Linux
Worker (3/5): shaders left to compile 2461
Using 'git status' to determine working set for adaptive non-unity build (/home/sima/UE4_24.3/UnrealEngine).
Using 'git status' to determine working set for adaptive non-unity build (/home/sima/UE4/UE4_Project/VTC 4.24).
Creating makefile for VTCEditor (no existing makefile)
Worker (2/5): shaders left to compile 2451
Worker (4/5): shaders left to compile 2441
 CerealUE4:/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/ThirdParty/CerealUE4
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
------- Build details --------
Using toolchain located at '/home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '8.0.1' (string), 8 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink  circularly dependent libraries (no FixDeps).
------------------------------
Worker (1/5): shaders left to compile 2431
Parsing headers for VTCEditor
  Running UnrealHeaderTool "/home/sima/UE4/UE4_Project/VTC 4.24/VTC.uproject" "/home/sima/UE4/UE4_Project/VTC 4.24/Intermediate/Build/Linux/B4D820EA/VTCEditor/Development/VTCEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Worker (2/5): shaders left to compile 2421
Worker (3/5): shaders left to compile 2411
Worker (4/5): shaders left to compile 2401
Worker (1/5): shaders left to compile 2391
Worker (2/5): shaders left to compile 2381
Worker (3/5): shaders left to compile 2371
Worker (4/5): shaders left to compile 2361
Worker (1/5): shaders left to compile 2351
Worker (2/5): shaders left to compile 2341
Worker (3/5): shaders left to compile 2331
Worker (4/5): shaders left to compile 2321
Reflection code generated for VTCEditor in 5.8796708 seconds
@progress pop
------- Build details --------
Using toolchain located at '/home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '8.0.1' (string), 8 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/sima/UE4_24.3/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink  circularly dependent libraries (no FixDeps).
------------------------------
Worker (1/5): shaders left to compile 2311
Worker (4/5): shaders left to compile 2301
Worker (1/5): shaders left to compile 2291
Worker (4/5): shaders left to compile 2281
Worker (3/5): shaders left to compile 2271
Worker (2/5): shaders left to compile 2261
Worker (1/5): shaders left to compile 2251
Worker (3/5): shaders left to compile 2241
Worker (2/5): shaders left to compile 2231
Building VTCEditor...
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in VTCEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Performing 10 actions (8 in parallel)
[1/10] Compile SharedPCH.Engine.h
[2/10] Compile SharedPCH.Core.h
Worker (4/5): shaders left to compile 2221
[3/10] Compile zmqmod.cpp
Worker (1/5): shaders left to compile 2211
Worker (3/5): shaders left to compile 2201
[4/10] Link (ld) libUE4Editor-zmque.so
Worker (2/5): shaders left to compile 2191
Worker (1/5): shaders left to compile 2181
Worker (4/5): shaders left to compile 2171
Worker (3/5): shaders left to compile 2161
Worker (1/5): shaders left to compile 2151
Worker (2/5): shaders left to compile 2141
Worker (4/5): shaders left to compile 2131
Worker (1/5): shaders left to compile 2121
Worker (3/5): shaders left to compile 2111
Worker (2/5): shaders left to compile 2101
Worker (4/5): shaders left to compile 2091
Worker (1/5): shaders left to compile 2081
Worker (3/5): shaders left to compile 2071
Worker (4/5): shaders left to compile 2061
Worker (2/5): shaders left to compile 2051
Worker (1/5): shaders left to compile 2041
[5/10] Compile VTC.cpp
[6/10] Compile Module.Cage.cpp
[7/10] Compile Module.Cage.gen.cpp
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Private/ArticulationVehicleMovementComponent.cpp:6:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/ArticulationVehicleMovementComponent.h:9:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/Comm/Comm.h:62:8: error: use 'template' keyword to treat 'Handling' as a dependent template name
      .Handling<MT>(this, &CommEndpointIO::HandleMessage);
       ^
       template
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.gen.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Cage/ArticulationVehicleMovementComponent.gen.cpp:8:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/ArticulationVehicleMovementComponent.h:9:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/Comm/Comm.h:62:8: error: use 'template' keyword to treat 'Handling' as a dependent template name
      .Handling<MT>(this, &CommEndpointIO::HandleMessage);
       ^
       template
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Private/ArticulationVehicleMovementComponent.cpp:7:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/PxArticulationLink/Source/PxArticulationLink/Public/ArticulationLinkComponent.h:7:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/PxArticulationLink/Source/PxArticulationLink/Public/Articulation.h:6:10: fatal error: 'Articulation.generated.h' file not found
#include "Articulation.generated.h"
         ^~~~~~~~~~~~~~~~~~~~~~~~~~
2 errors generated.
Worker (1/5): shaders left to compile 2031
Worker (3/5): shaders left to compile 2021
Worker (2/5): shaders left to compile 2011
Worker (4/5): shaders left to compile 2001
[8/10] Link (ld) libUE4Editor-VTC.so
Worker (1/5): shaders left to compile 1991
1 error generated.
Worker (2/5): shaders left to compile **1981**

その後,「Open with Null Source Code Access」を押し,新しくできたがったVTC.uprojectをUE4Editorで起動しようとしたところ Screenshot from 2020-06-09 15-44-41

「Yes」を選択すると Screenshot from 2020-06-09 15-45-30

このとき,Terminalには以下のようなログが流れていました.

LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: VTC
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 26 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.062554
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin Cage
LogPluginManager: Mounting plugin PxArticulationLink
LogPluginManager: Mounting plugin zmque
LogInit: Warning: Incompatible or missing module: VTC
LogInit: Warning: Incompatible or missing module: Cage
LogInit: Warning: Incompatible or missing module: zmque
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.10 revision: 12952 (hg-12952:bc90ce38f1e2) (compiled against 2.0.10)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit:   PrimaryDisplayWidth: 3840
LogInit:   PrimaryDisplayHeight: 2160
LogInit:   PrimaryDisplayWorkAreaRect:
LogInit:     Left=67, Top=27, Right=3840, Bottom=2160
LogInit:   VirtualDisplayRect:
LogInit:     Left=67, Top=27, Right=3840, Bottom=2160
LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   Number of monitors: 1
LogInit:     Monitor 0
LogInit:       Name: LG HDR 4K 27"
LogInit:       ID: display0
LogInit:       NativeWidth: 3840
LogInit:       NativeHeight: 2160
LogInit:       bIsPrimary: true
STUBBED: FDesktopPlatformLinux::GetNativeFeedbackContext at /home/sima/UE4_24.3/UnrealEngine/Engine/Source/Developer/DesktopPlatform/Private/Linux/DesktopPlatformLinux.cpp:449 (GetNativeFeedbackContext)
Running /home/sima/UE4_24.3/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/sima/UE4/UE4_Project/VTC 4.24/VTC.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE

Running Mono...

Fixing inconsistent case in filenames.
Setting up Mono
~/UE4_24.3/UnrealEngine/Engine ~/UE4_24.3/UnrealEngine/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/sima/UE4_24.3/UnrealEngine).
Using 'git status' to determine working set for adaptive non-unity build (/home/sima/UE4/UE4_Project/VTC 4.24).
@progress push 5%
@progress pop
Building VTCEditor...
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in VTCEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Performing 4 actions (8 in parallel)
[1/4] Compile Module.Cage.cpp
[2/4] Compile Module.Cage.gen.cpp
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Private/ArticulationVehicleMovementComponent.cpp:6:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/ArticulationVehicleMovementComponent.h:9:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/Comm/Comm.h:62:8: error: use 'template' keyword to treat 'Handling' as a dependent template name
      .Handling<MT>(this, &CommEndpointIO::HandleMessage);
       ^
       template
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.gen.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/Cage/ArticulationVehicleMovementComponent.gen.cpp:8:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/ArticulationVehicleMovementComponent.h:9:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Public/Comm/Comm.h:62:8: error: use 'template' keyword to treat 'Handling' as a dependent template name
      .Handling<MT>(this, &CommEndpointIO::HandleMessage);
       ^
       template
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cage/Module.Cage.cpp:2:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/CagePlugin/Source/Cage/Private/ArticulationVehicleMovementComponent.cpp:7:
In file included from /home/sima/UE4/UE4_Project/VTC 4.24/Plugins/PxArticulationLink/Source/PxArticulationLink/Public/ArticulationLinkComponent.h:7:
/home/sima/UE4/UE4_Project/VTC 4.24/Plugins/PxArticulationLink/Source/PxArticulationLink/Public/Articulation.h:6:10: fatal error: 'Articulation.generated.h' file not found
#include "Articulation.generated.h"
         ^~~~~~~~~~~~~~~~~~~~~~~~~~
2 errors generated.
1 error generated.
LogInit: Warning: Still incompatible or missing module: VTC
LogInit: Warning: Still incompatible or missing module: Cage
LogInit: Warning: Still incompatible or missing module: zmque
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (40)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (38)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
LogModuleManager: Shutting down and abandoning module AudioEditor (32)
LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
LogInit: Tearing down SDL.
Exiting abnormally (error code: 1)
tiger0421 commented 4 years ago

UE4 Editor(version 4.24.3)のインストール

所要時間

ビルド後の容量

Screenshot from 2020-06-09 15-12-33

Souya25 commented 4 years ago

環境

windows 10 バージョン2004 Intel Core i7-8700 CPU @3.20GHz NVIDIA GeForce GTX 1060 6GB RAM 16GB

エラー

VTC.uproject を実行 431b791211848f8f5514df2c9df483d7 はいを選択 da9af115ab3594dcdaabbbfdff94885b

VTC.log

Log` file open, 06/10/20 12:46:07 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: VTC LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.087415 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin Cage LogPluginManager: Mounting plugin PxArticulationLink LogPluginManager: Mounting plugin zmque Launching UnrealBuildTool... [C:/UE/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/VTC.uproject" -Output="C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Intermediate/TargetInfo.json"] LogInit: Warning: Incompatible or missing module: VTC LogInit: Warning: Incompatible or missing module: Cage LogInit: Warning: Incompatible or missing module: zmque Running C:/UE/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor Development Win64 -Progress -NoHotReloadFromIDE Creating makefile for UE4Editor (no existing makefile) ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher. LogInit: Warning: Still incompatible or missing module: VTC LogInit: Warning: Still incompatible or missing module: Cage LogInit: Warning: Still incompatible or missing module: zmque LogCore: Engine exit requested (reason: EngineExit() was called) LogExit: Preparing to exit. LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) LogModuleManager: Shutting down and abandoning module AnimationModifiers (38) LogModuleManager: Shutting down and abandoning module PropertyEditor (37) LogModuleManager: Shutting down and abandoning module AudioEditor (34) LogModuleManager: Shutting down and abandoning module TextureCompressor (32) LogModuleManager: Shutting down and abandoning module RenderCore (30) LogModuleManager: Shutting down and abandoning module Landscape (28) LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) LogModuleManager: Shutting down and abandoning module D3D11RHI (22) LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) LogModuleManager: Shutting down and abandoning module Renderer (18) LogModuleManager: Shutting down and abandoning module Engine (16) LogModuleManager: Shutting down and abandoning module CoreUObject (14) LogModuleManager: Shutting down and abandoning module NetworkFile (12) LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) LogModuleManager: Shutting down and abandoning module StreamingFile (8) LogModuleManager: Shutting down and abandoning module SandboxFile (6) LogModuleManager: Shutting down and abandoning module PakFile (4) LogModuleManager: Shutting down and abandoning module RSA (3) LogExit: Exiting. Log file closed, 06/10/20 12:46:16

Souya25 commented 4 years ago

新しいプロジェクトを作ってみた

Games Third Person C++

プロジェクトファイルの作成時にエラーが発生しました

Running C:/UE/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Souya Watanabe/Documents/Unreal Projects/MyProject/MyProject.uproject" -game -rocket -progress Discovering modules, targets and source code for project... ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.

.NET Framework 4.8 Developer Pack をinstall

https://dotnet.microsoft.com/download/dotnet-framework/net48

ここからインストールし もう一度新しいプロジェクトを実行で開けました。

再度 VTC を開く

クラッシュした おそらくメモリ不足(現在16GB)

クラッシュレポート

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186] Ran out of memory allocating 1073741824 bytes with alignment 0

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_ImageCore
UE4Editor_ImageCore
UE4Editor_ImageCore
UE4Editor_TextureCompressor
UE4Editor_TextureCompressor
UE4Editor_TextureCompressor
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

VTC.log

Log file open, 06/10/20 17:36:05
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: VTC
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.088850
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Cage
LogPluginManager: Mounting plugin PxArticulationLink
LogPluginManager: Mounting plugin zmque
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1060 6GB
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line: 
LogInit: Base Directory: C:/UE/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:435][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[s.AsyncLoadingUseFullTimeLimit:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.06.10-08.36.05:435][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.06.10-08.36.05:436][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.06.10-08.36.05:436][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.06.10-08.36.05:436][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.06.10-08.36.05:436][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:436][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:441][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.06.10-08.36.05:441][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.06.10-08.36.05:441][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.06.10-08.36.05:442][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.06.10-08.36.05:442][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.06.10-08.36.05:443][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.06.10-08.36.05:443][  0]LogInit: Selected Device Profile: [Windows]
[2020.06.10-08.36.05:443][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.06.10-08.36.05:445][  0]LogHAL: Display: Platform has ~ 16 GB [17098203136 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.06.10-08.36.05:445][  0]LogInit: Going up to parent DeviceProfile []
[2020.06.10-08.36.05:445][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.06.10-08.36.05:445][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.06.10-08.36.05:445][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.06.10-08.36.05:445][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.06.10-08.36.05:446][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.06.10-08.36.05:446][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Scalability.ini]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.06.10-08.36.05:447][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.06.10-08.36.05:447][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.06.10-08.36.05:447][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Saved/Config/Windows/Engine.ini]
[2020.06.10-08.36.05:447][  0]LogInit: Computer: DESKTOP-A7VTOEI
[2020.06.10-08.36.05:447][  0]LogInit: User: SouyaWatanabe
[2020.06.10-08.36.05:447][  0]LogInit: CPU Page size=4096, Cores=6
[2020.06.10-08.36.05:447][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.06.10-08.36.05:448][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.06.10-08.36.05:448][  0]LogMemory: Platform Memory Stats for Windows
[2020.06.10-08.36.05:448][  0]LogMemory: Process Physical Memory: 106.50 MB used, 106.51 MB peak
[2020.06.10-08.36.05:448][  0]LogMemory: Process Virtual Memory: 97.72 MB used, 97.72 MB peak
[2020.06.10-08.36.05:448][  0]LogMemory: Physical Memory: 6855.63 MB used,  9450.49 MB free, 16306.12 MB total
[2020.06.10-08.36.05:448][  0]LogMemory: Virtual Memory: 5123.23 MB used,  134212608.00 MB free, 134217728.00 MB total
[2020.06.10-08.36.05:451][  0]LogWindows: WindowsPlatformFeatures enabled
[2020.06.10-08.36.05:471][  0]LogInit: Using OS detected language (ja-JP).
[2020.06.10-08.36.05:471][  0]LogInit: Using OS detected locale (ja-JP).
[2020.06.10-08.36.05:473][  0]LogTextLocalizationManager: No specific localization for 'ja-JP' exists, so the 'ja' localization will be used.
[2020.06.10-08.36.05:538][  0]LogInit: Setting process to per monitor DPI aware
[2020.06.10-08.36.05:578][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2020.06.10-08.36.05:578][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2020.06.10-08.36.05:767][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.06.10-08.36.05:767][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.06.10-08.36.05:767][  0]LogD3D11RHI: D3D11 adapters:
[2020.06.10-08.36.05:824][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
[2020.06.10-08.36.05:824][  0]LogD3D11RHI:       6052/0/8153 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2020.06.10-08.36.05:826][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.06.10-08.36.05:826][  0]LogD3D11RHI:       0/0/8153 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.06.10-08.36.05:826][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.06.10-08.36.05:833][  0]LogD3D11RHI: Creating new Direct3DDevice
[2020.06.10-08.36.05:833][  0]LogD3D11RHI:     GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
[2020.06.10-08.36.05:833][  0]LogWindows: EnumDisplayDevices:
[2020.06.10-08.36.05:834][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
[2020.06.10-08.36.05:834][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:1)
[2020.06.10-08.36.05:834][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2020.06.10-08.36.05:835][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
[2020.06.10-08.36.05:835][  0]LogWindows: DebugString: FoundDriverCount:4 
[2020.06.10-08.36.05:835][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060 6GB
[2020.06.10-08.36.05:835][  0]LogD3D11RHI:   Driver Version: 442.74 (internal:26.21.14.4274, unified:442.74)
[2020.06.10-08.36.05:835][  0]LogD3D11RHI:      Driver Date: 3-13-2020
[2020.06.10-08.36.05:835][  0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
[2020.06.10-08.36.05:871][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.06.10-08.36.05:871][  0]LogD3D11RHI: Async texture creation enabled
[2020.06.10-08.36.05:874][  0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061081).
[2020.06.10-08.36.05:886][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.06.10-08.36.06:216][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.06.10-08.36.06:249][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.06.10-08.36.06:266][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.06.10-08.36.06:266][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.06.10-08.36.06:273][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.06.10-08.36.06:281][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.06.10-08.36.06:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.06.10-08.36.06:295][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.06.10-08.36.06:303][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.06.10-08.36.06:311][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.06.10-08.36.06:335][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.06.10-08.36.06:335][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.06.10-08.36.06:348][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.06.10-08.36.06:348][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.06.10-08.36.06:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.06.10-08.36.06:362][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.06.10-08.36.06:369][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.06.10-08.36.06:376][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.06.10-08.36.06:376][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.06.10-08.36.06:380][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.06.10-08.36.06:405][  0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Intermediate/Shaders/WorkingDirectory/10040/).
[2020.06.10-08.36.06:406][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Souya Watanabe/AppData/Local/Temp/UnrealShaderWorkingDir/48DB3E6B418943F88D9C41B0D2E5F56C/'.
[2020.06.10-08.36.06:406][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.06.10-08.36.06:406][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.06.10-08.36.06:406][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.06.10-08.36.07:014][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: Loaded boot cache 0.04s 71MB C:/Users/Souya Watanabe/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Souya Watanabe/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.06.10-08.36.07:059][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.06.10-08.36.07:067][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.06.10-08.36.07:067][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.06.10-08.36.07:067][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.06.10-08.36.07:069][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Souya Watanabe/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.06.10-08.36.07:069][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.06.10-08.36.07:069][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.06.10-08.36.07:092][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.06.10-08.36.07:095][  0]LogSlate: Using FreeType 2.10.0
[2020.06.10-08.36.07:095][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.06.10-08.36.07:148][  0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2020.06.10-08.36.07:393][  0]LogInit: Selected Device Profile: [Windows]
[2020.06.10-08.36.07:520][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.06.10-08.36.07:520][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.06.10-08.36.07:520][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.06.10-08.36.07:520][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.06.10-08.36.07:520][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.06.10-08.36.07:532][  0]LogNetVersion: VTC 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 1782400159)
[2020.06.10-08.36.07:570][  0]LogInput: Warning: Action ResetVR uses deprecated key MotionController_Left_Grip1.
[2020.06.10-08.36.08:475][  0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.033825 seconds
[2020.06.10-08.36.08:481][  0]LogUObjectArray: 46098 objects as part of root set at end of initial load.
[2020.06.10-08.36.08:481][  0]LogUObjectAllocator: 8030680 out of 0 bytes used by permanent object pool.
[2020.06.10-08.36.08:481][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.06.10-08.36.08:789][  0]LogPython: Using Python 2.7.14
[2020.06.10-08.36.09:368][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.06.10-08.36.09:371][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.06.10-08.36.09:389][  0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling. 
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 77
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 68
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 59
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 50
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 41
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 32
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 23
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14
[2020.06.10-08.36.09:491][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 5
[2020.06.10-08.36.09:491][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.09:491][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.09:492][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.09:493][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.09:494][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.09:625][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.06.10-08.36.09:656][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.06.10-08.36.09:656][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.06.10-08.36.09:747][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:765][  0]LogTemp: Warning: ZMQ LibraryPath:../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Plugins/ZMQUE/Binaries/ThirdParty/zmqLibrary/Win64/libzmq-mt-4_3_1.dll
[2020.06.10-08.36.09:867][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableSwingLimit is not initialized properly
[2020.06.10-08.36.09:867][  0]LogClass: Warning: FArticulationJoint::Swing1LimitDegrees is not initialized properly
[2020.06.10-08.36.09:867][  0]LogClass: Warning: FArticulationJoint::Swing2LimitDegrees is not initialized properly
[2020.06.10-08.36.09:867][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableTwistLimit is not initialized properly
[2020.06.10-08.36.09:867][  0]LogClass: Warning: FArticulationJoint::TwistLimitLowerDegrees is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: FArticulationJoint::TwistLimitUpperDegrees is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnablePositionDrive is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableVelocityDrive is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableTwistDrive is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableSwing1Drive is not initialized properly
[2020.06.10-08.36.09:868][  0]LogClass: Warning: BoolProperty FArticulationJoint::bEnableSwing2Drive is not initialized properly
[2020.06.10-08.36.09:868][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:868][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:868][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:868][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:868][  0]LogClass: Display: 11 Uninitialized script stuct members found
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableSwingLimit is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: FArticulationJoint::Swing1LimitDegrees is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: FArticulationJoint::Swing2LimitDegrees is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableTwistLimit is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: FArticulationJoint::TwistLimitLowerDegrees is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: FArticulationJoint::TwistLimitUpperDegrees is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnablePositionDrive is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableVelocityDrive is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableTwistDrive is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableSwing1Drive is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: BoolProperty FArticulationJoint::bEnableSwing2Drive is not initialized properly
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:869][  0]LogAutomationTest: Warning: ArticulationLink c'tor
[2020.06.10-08.36.09:870][  0]LogEngine: Initializing Engine...
[2020.06.10-08.36.09:872][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2020.06.10-08.36.09:911][  0]LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2020.06.10-08.36.10:298][  0]LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2020.06.10-08.36.10:582][  0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2020.06.10-08.36.10:978][  0]LogMaterial: Display: Missing cached shader map for material HairDefaultMaterial, compiling. Is special engine material.
[2020.06.10-08.36.11:401][  0]LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling. 
[2020.06.10-08.36.11:563][  0]LogInit: Initializing FReadOnlyCVARCache
[2020.06.10-08.36.11:577][  0]LogAIModule: Creating AISystem for world Untitled
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Sample Rate:                          48000
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Callback Buffer Frame Size Requested: 1024
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Callback Buffer Frame Size To Use:    1024
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Number of buffers to queue:           1
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Max Channels (voices):                0
[2020.06.10-08.36.11:597][  0]LogAudioMixer: Display:   Number of Async Source Workers:       4
[2020.06.10-08.36.11:597][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.06.10-08.36.11:598][  0]LogAudio: Display: Using built-in audio occlusion.
[2020.06.10-08.36.11:598][  0]LogAudioMixer: Display: Initializing audio mixer.
[2020.06.10-08.36.11:685][  0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.06.10-08.36.11:685][  0]LogAudioMixer: Display: Name: JN24T165FR (NVIDIA High Definition Audio)
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: Is Default: Yes
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: Sample Rate: 48000
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: Channel Count Used: 2
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: Device Channel Count: 2
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: Channel Order:
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: 0: FrontLeft
[2020.06.10-08.36.11:686][  0]LogAudioMixer: Display: 1: FrontRight
[2020.06.10-08.36.11:750][  0]LogAudioMixer: Display: Using Audio Device JN24T165FR (NVIDIA High Definition Audio)
[2020.06.10-08.36.11:760][  0]LogInit: FAudioDevice initialized.
[2020.06.10-08.36.11:760][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.06.10-08.36.11:867][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2909
[2020.06.10-08.36.11:867][  0]LogDerivedDataCache: Saved boot cache 0.11s 71MB C:/Users/Souya Watanabe/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.06.10-08.36.11:868][  0]LogInit: Texture streaming: Enabled
[2020.06.10-08.36.11:893][  0]LogEngineSessionManager: EngineSessionManager initialized
[2020.06.10-08.36.11:893][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={56863B2D-4121-AA00-35F9-0FB23371EDBD}
[2020.06.10-08.36.11:894][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.06.10-08.36.11:906][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.06.10-08.36.11:955][  0]LogInit: Transaction tracking system initialized
[2020.06.10-08.36.11:975][  0]BlueprintLog: New page: エディタの読み込み
[2020.06.10-08.36.12:030][  0]LocalizationService: ローカライズのサービスが無効になりました
[2020.06.10-08.36.12:506][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.06.10-08.36.12:506][  0]LogCook: Display: Mobile HDR setting 1
[2020.06.10-08.36.12:729][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/' took 0.11s
[2020.06.10-08.36.12:729][  0]SourceControl: ソースコントロールは無効です
[2020.06.10-08.36.12:730][  0]Cmd: MAP LOAD FILE="../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.06.10-08.36.12:730][  0]LightingResults: New page: ライティングのビルド
[2020.06.10-08.36.12:732][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.06.10-08.36.12:732][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.06.10-08.36.12:732][  0]MapCheck: New page: マップをチェック
[2020.06.10-08.36.12:732][  0]LightingResults: New page: <何も選択されていません>
[2020.06.10-08.36.12:764][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.80ms
[2020.06.10-08.36.13:250][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:250][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:251][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:251][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:251][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:386][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:386][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:549][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:549][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:787][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2899
[2020.06.10-08.36.13:788][  0]LogLinker: Warning:  '/Game/Maps/VTC2018/VTC_BuiltData' のロードに失敗しました: ファイルが見つかりません
[2020.06.10-08.36.13:788][  0]LogLinker: Warning:  '/Game/Maps/VTC2018/VTC_BuiltData' のロードに失敗しました: ファイルが見つかりません
[2020.06.10-08.36.13:788][  0]LogLinker: Warning:  '/Game/Maps/VTC2018/VTC_BuiltData' のロードに失敗しました: ファイルが見つかりません
[2020.06.10-08.36.13:788][  0]LogLinker: Warning:  '/Game/Maps/VTC2018/VTC_BuiltData' のロードに失敗しました: ファイルが見つかりません
[2020.06.10-08.36.13:798][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2889
[2020.06.10-08.36.13:798][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:798][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:798][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:798][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:798][  0]LogTemp: Warning: ArticulationLink c'tor
[2020.06.10-08.36.13:891][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2879
[2020.06.10-08.36.13:891][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:891][  0]LoadErrors: ロードに失敗しました /Game/Maps/VTC2018/VTC_BuiltData.VTC_BuiltData 参照元 PersistentLevel
[2020.06.10-08.36.13:892][  0]LogLinker: Warning: While loading '../../../../../Users/Souya Watanabe/Documents/Unreal Projects/VTC/Content/Maps/VTC2018/VTC.umap' failed to load '/Game/Maps/VTC2018/VTC_BuiltData': ファイルが見つかりません
[2020.06.10-08.36.13:892][  0]LoadErrors: ロードに失敗しました /Game/Maps/VTC2018/VTC_BuiltData.VTC_BuiltData 参照元 PersistentLevel
[2020.06.10-08.36.14:280][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2869
[2020.06.10-08.36.14:281][  0]LogTexture: Display: Building textures: RockSmooth0076_1_L (AutoDXT, 2048X2048)
[2020.06.10-08.36.14:281][  0]LogTexture: Display: Building textures: T_TilingRock_A_D (AutoDXT, 2048X2048)
[2020.06.10-08.36.14:907][  0]LogTexture: Display: Building textures: Rock_Formation_Strip_C_D (DXT1, 4096X4096)
[2020.06.10-08.36.14:907][  0]LogTexture: Display: Building textures: T_GDC_StonePath_Tile_M (AutoDXT, 4096X4096)
[2020.06.10-08.36.14:907][  0]LogStaticMesh: スタティックメッシュ HillTree_Tall_02 をビルド中...
[2020.06.10-08.36.18:702][  0]LogTexture: Display: Building textures: Rock_Formation_Strip_C_M (DXT1, 4096X4096)
[2020.06.10-08.36.18:702][  0]LogTexture: Display: Building textures: T_TilingMoss_Clovers-n-Flowers_01_D (AutoDXT, 4096X4096)
[2020.06.10-08.36.18:702][  0]LogTexture: Display: Building textures: Rockface_A_D (DXT1, 4096X4096)
[2020.06.10-08.36.18:703][  0]LogTexture: Display: Building textures: Rockface_A_M (DXT1, 4096X4096)
[2020.06.10-08.36.18:703][  0]LogTexture: Display: Building textures: T_LandscapeMoss_D (AutoDXT, 4096X4096)
[2020.06.10-08.36.18:703][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2859
[2020.06.10-08.36.18:703][  0]LogTexture: Display: Building textures: T_Tree_Stump_01_N (BC5, 8192X8192)
[2020.06.10-08.36.18:703][  0]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2020.06.10-08.36.18:703][  0]LogMemory: Warning: MemoryStats:
    AvailablePhysical 2540892160
     AvailableVirtual 140723702378496
         UsedPhysical 7089483776
     PeakUsedPhysical 7155294208
          UsedVirtual 7984242688
      PeakUsedVirtual 9198829568
[2020.06.10-08.36.18:703][  0]Allocator Stats for TBB: (not implemented)
[2020.06.10-08.36.18:703][  0]LogWindows: Windows GetLastError: この操作を正しく終了しました。 (0)
yasuohayashibara commented 4 years ago

資料を見ると,16GBあれば大丈夫と書かれているものが多いですが,他のアプリケーション(例:chrome)を起動しながらだと不足することがあると書かれていますね.

海外のサイトを見ると,48GBでエラーが無くなったという投稿もありました.

再度 VTC を開く クラッシュした おそらくメモリ不足(現在16GB)

yosagi commented 4 years ago

DerivedDataCache(DDC)を構築している過程でメモリ不足になっているようですね。DDCは初めてアセットを開くときに構築するデータで、一度構築すれば2回目以降の起動では再利用されます。試したことはないのですが、もしかしてクラッシュしても何度か起動していると少しずつ進捗が進んだりしないでしょうか。 なお、DDCはAppData/Local/UnrealEngineの下に作られます。

tiger0421 commented 4 years ago

アドバイスもいただきましたが,Windows版では,メモリを増設した(16GB -> 32GB)ところエディタが起動したようです. Linux版は手を付けないで,バイナリ版を試すこととなりましたので,このissueはクローズします. ありがとうございました.

バイナリ版のセットアップのissueは #472 ROSとの通信は #473