Besides the fact that it may be nice to let users decide for themselves where (possibly quite large amounts of) data are stored, I have a very concrete use case for this: Running misbehaving FMUs that treat their own unpack/resource directories as writable. I've come across a few of those.
An environment variable (COSIM_CACHE_PATH) might be a good way to do this.
Besides the fact that it may be nice to let users decide for themselves where (possibly quite large amounts of) data are stored, I have a very concrete use case for this: Running misbehaving FMUs that treat their own unpack/resource directories as writable. I've come across a few of those.
An environment variable (
COSIM_CACHE_PATH
) might be a good way to do this.