Open viti95 opened 3 years ago
Did you test it with OW 1.9 debugger? OW2.0 debugging info is backward compatible with OW1.9 format.
No, all the testing I've done is with the OW2 debugger. But I'll try it and post the results. Thanks.
I was able to test with OW 1.9, but the problem remains exactly the same.
Thanks for testing with OW 1.9. It is strange and probably depend on application. Are you able give me some compilable sample which exhibit this issue?
Anyway if you get "Stack Overflow!" from Application under Debugger you should setup stack size to bigger value. If it is reported by Debugger then it will require change stack size for Debugger.
I tried double stack size for OW DOS Debugger (from 12kB to 24 kB). Please check with latest OW2 build.
Hi, i'm trying to debug FastDoom (DOS/4GW) using this tutorial (https://www.javiergutierrezchamorro.com/depurar-aplicaciones-dos-con-watcom-c-y-openwatcom-c/), but all the variables in the debugger are shown empty. I'm currently using the latest build of OpenWatcom v2 (2021-06-04 01:45:02, Windows 64 bits) and DosBox-X (0.83.13 2021-04-30 23:16). The debugger is connected via serial port (com0com) and it's able to stop at breakpoints.
I've enabled all the debug features at compile time (/d2) and linker (all), so i don't know what's currently wrong. Some times the DOS/4GW game just crashes with a "Stack Overflow!" message only when running the debugger.