openGeeksLab / codenameone

Automatically exported from code.google.com/p/codenameone
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error uploading binary to App Store #1391

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. build an app for App Store
2. download the ipa
3. upload it with application loader on App Store

What is the expected output? What do you see instead?
app should upload, instead an error is given:

Package Summary:

1 package(s) were not uploaded because they had problems:
    /var/folders/yn/p7jws67x3_93vnp06tq3gkbc0000gn/T/216D218A-90AF-45D2-901C-096CFA28311C/962159072.itmsp - Error Messages:
        ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon.png'"

What version of the product are you using? On what operating system?
last cn1 on OS X Yosemite

Please provide any additional information below.

Original issue reported on code.google.com by rbry...@gmail.com on 6 Mar 2015 at 7:13

GoogleCodeExporter commented 8 years ago
Is this with the new VM or the old VM?

Original comment by shai.almog on 7 Mar 2015 at 7:38

GoogleCodeExporter commented 8 years ago
hi shai,
newVM=true

Original comment by rbry...@gmail.com on 7 Mar 2015 at 9:12

GoogleCodeExporter commented 8 years ago
This prevents me to send my app to apple for review. Am I the only one having 
this problem?

Original comment by rbry...@gmail.com on 10 Mar 2015 at 7:11

GoogleCodeExporter commented 8 years ago
I just tried a fresh build with one of my apps and it uploaded fine.   Have you 
specified a custom icon for your app?  Can you provide any other details on 
settings or build hints you provided that might shed light on why you are 
getting this error?

Original comment by st...@weblite.ca on 10 Mar 2015 at 6:35

GoogleCodeExporter commented 8 years ago
Hi steve,
I never modified anything but my code, the resource file and, of course, the 
"icon.png" file to put mine.
I don't know how to modify the settings to build/run/etc so never touched them.
The "icon.png" file still reside in the project root directory. Should I import 
it in the resource file?
I try to attach the build hints file.

Original comment by rbry...@gmail.com on 10 Mar 2015 at 11:43

Attachments:

GoogleCodeExporter commented 8 years ago
Is it a 512x512 png? Can you attach it?

Original comment by shai.almog on 11 Mar 2015 at 4:20

GoogleCodeExporter commented 8 years ago
Also, I wander why is it looking for "Icon.png" instead of "icon.png"?

attached is the icon.

Original comment by rbry...@gmail.com on 11 Mar 2015 at 7:03

Attachments:

GoogleCodeExporter commented 8 years ago
We generate icon files in 10 different resolutions and names required by Apple. 
Can you unzip the IPA and look inside? 
You should see the file there as well as some descriptor files detailing the 
file names of the various icons.

Original comment by shai.almog on 11 Mar 2015 at 4:49

GoogleCodeExporter commented 8 years ago
hi,
I can see only the lower case "icon.png" inside the "iJobClock.app" directory.
Inside the "CodeResources" file only the lower case appear.
Inside the ".plist" files only the upper case appear.
I see also that all the generated images begin with an upper case letter, my 
"icon.png" not.

Original comment by rbry...@gmail.com on 11 Mar 2015 at 5:30

GoogleCodeExporter commented 8 years ago
I'm sorry guys,
I made you waste your time while it was my fault. I just discovered that I put 
the same image, I use as icon, in my resource file without changing the name. 
Maybe this lead to an overwrite of the upper case file with the lower case one. 
Changing the name of the file and the name in the resource file solved the 
problem. I just uploaded my app and I'm waiting for apple review.
Thanks

Original comment by rbry...@gmail.com on 11 Mar 2015 at 6:47