Open qdrn opened 6 years ago
cc @pathak22 - what are your thoughts?
Any news ?
also need noisy TV environment, where can I find it? @christopherhesse @pathak22
It will be great to have the vizdoom with the noisy TV. Thanks a lot!
@pathak22 @yburda Really, why would you want to keep it from the community? It'd be a nice baseline for people to build upon.
Please could we see this environment, it would be fantastic to write c# wrappers and APIs for intrinsic learning for game devs. Doesn't matter if it's outdated by now, just seeing how it interfaces is the key point
I created the original environment for this paper and released it here a few years ago here: https://github.com/luchris429/tv_maze
Hopefully you all find the environment useful!
For context: I was 19 when I made it. I was told I would be made an author if I made the environment, which then didn't happen since I was then told it was not a significant contribution to the paper...
I created the original environment for this paper and released it here a few years ago here: https://github.com/luchris429/tv_maze
Thanks for providing the environment!
For context: I was 19 when I made it. I was told I would be made an author if I made the environment, which then didn't happen since I was then told it was not a significant contribution to the paper...
Ouch. That hurts. Unfortunately this happens more often than not. Unfortunate that these sort of things happen at OpenAI.
While I am still unhappy about what happened years ago, my intention wasn't to call out the authors -- it was just to pre-empt the questions of: "Why does this random guy have the original environment?" and "Is it the legitimate environment?"
Hopefully you all find the environment useful!
This is just what i was looking for! This will be mega helpful, you deserve massive credit here for bridging the gap to make this applicable in modern day games for AI.
The unity-python interface part (mostly) isn't my code! It's from an old version of this:
https://github.com/Unity-Technologies/ml-agents
(I interned at Unity and helped test the first versions of that project a long time ago -- their current repo is likely much more useful and up-to-date if you want an interface that works with current Unity versions)
I did spend quite a bit of time building the actual tv maze environment in Unity though.
Hi, Would you consider releasing the noisy TV unity environment that you used in your experiments at the end of the paper ? Thanks