It looks like a Godot bug. Directory.Open(PathName) returns an error 31 (InvalidParameter).
The script works when the base scene is started and not loaded from the load.
Fix would be to change the system from searching for rooms to add them in the editor manually.
Was already mentioned in #4 by @Serphentas
It looks like a Godot bug. Directory.Open(PathName) returns an error 31 (InvalidParameter). The script works when the
base
scene is started and not loaded from theload
.Fix would be to change the system from searching for rooms to add them in the editor manually.