Open WizzardMaker opened 4 years ago
Is it really necessary to store binaries in the repo?
Eh, not really, but I wanted to make it easier to use and I have no idea how you would implement a good build system, with godot in mind. You can't build fluidsynth in Godot is the problem
I can replace it with a github sub module though. It was an easier implementation for testing purposes, but we should probably remove the pre build binaries
What kind of version need to start project?
If Steam version fits then why this changes needs?
I see only .ogg and .raw files in sound dir (not .mid)
Well, the CD version of the game has all the .midi files and the game will even prefer those.
It's for the completeness sake, tbh.
A more functioning system for midi playback. It uses the c++ library fluidsynth.
I still need to figure out how to properly add a c++ library to godot, with all the different platforms
It currently works with windows, when you copy all the dlls in to the main folder of the project from lib/x64windows
Another item added to #19