Closed Makogan closed 1 year ago
We used sweep surfaces (names GeneralizedCylinder in plantgl) to create the mesh from the skeleton and using a section profile. The PglTurtle object in particular is able to create such object.
Thank you for the answer.
I am very curious as to how PlantGL manages to create trees and other plants. How L-systems generate topological skeletons is very straightforward, but going from a topological skeleton to a full mesh doesn't seem too obvious.