Closed gamesguru closed 1 month ago
anyone facing this issue in the meantime can take the following steps as a workaround while we get to the bottom of things,
1) When invoking u2.tap(x, y) do a quick int comparison between x and y 2) if either exceeds the bounds of the displayArea (x>d.x or y>d.y), use u2.adb_shell('input tap x y') instead
if displayArea is not exceeded (majority of the time) tap will happen quickly, if it is, tap will happen a little more slowly over adb shell but at least it will still happen
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See the difference here
displayHeight': 552
'height': 600
And when I try this, it is NOT working
This does!! But it's much slower and unconventional, so I am requesting a fix