opencj-dev / server-gsc

OpenCJ serverside GSC files
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Map specific script edits. #151

Open fnkcj opened 2 years ago

fnkcj commented 2 years ago

Basically we need to clean a ton of map script files before they can be added. Mainly to remove crashes but also annoying features.

Yocairo commented 2 years ago

Can combine JH and 3xP map scripts. I think I nuked quite a few of them.

fnkcj commented 2 years ago

Can combine JH and 3xP map scripts. I think I nuked quite a few of them.

That's a good start for sure. I'm not sure if we should at least try to keep some of the cooler features of some maps even if it means it takes longer to verify that everything is working. Nuking everything is obviously the easiest solution.

I think we can start with the simplest maps that don't have complex scripts in them, should get us plenty of maps for the initial release. Can tackle the maps with complicated scripts at a later date.

Yocairo commented 2 years ago

I don't think it's as big as problem. As long as the checkpoints are OK, the map scripts matter less. They can always be fixed afterwards. In a 0.1 stage of the mod, it would not be a problem to have an occasional crash that would be swiftly fixed.