A common problem in JH runs is that sometimes players can avoid doing a particular jump by essentially going backwards in a map to the previous jump and then cut to the next platform (or even respawn back at the start of the map and maintain checkpoint progress).
There should be a way to add checkpoints (say close to bounces) that force the player to use a specific bounce. This is only for the category that has cuts disabled and when playing in this category there should be no way for the player to abuse the system and avoid doing a particular jump.
Perhaps also prevent the player from being able to respawn back at the start of the map, or kill the run if they do so?
A common problem in JH runs is that sometimes players can avoid doing a particular jump by essentially going backwards in a map to the previous jump and then cut to the next platform (or even respawn back at the start of the map and maintain checkpoint progress).
There should be a way to add checkpoints (say close to bounces) that force the player to use a specific bounce. This is only for the category that has cuts disabled and when playing in this category there should be no way for the player to abuse the system and avoid doing a particular jump.
Perhaps also prevent the player from being able to respawn back at the start of the map, or kill the run if they do so?