Open opencj-dev opened 2 years ago
just give the checkpoint a .height in the db, check intorundefined during db load and do 2d radius + origin[2] > checkpoint.origin[2] && origin[2] < checkpoint.origin[2] + checkpoint.height for passing.
For bhop, just call a "is there a checkpoint here" in the onground(true) callback and pass the checkpoint next frame, unless loaded before that.
Correction: call it on jumpstart so it works for cod2 too.
Need more info on this before it can be picked up