Open tpsjr7 opened 9 years ago
Hey Ted,
This is a recent bug that should be fixed on the master branch. In your case, just press escape and the character should fall down to the world and start behaving normally. I think the reason you're seeing this is that we're still updating the buildbot, so the automatically built players (like the linux player) still have this bug. It will be fixed for the public release later this week.
Regards, -Lake
On Mon, Dec 1, 2014 at 1:24 PM, Ted Sanders notifications@github.com wrote:
I'm trying to follow the instructions listed here http://wiki.opencog.org/w/Setting_up_the_Unity3D_world_for_Ubuntu with using the Ubuntu Player.
I've attached an image of what it looks like when I start, I'm not seeing what's described in those instructions that say:
"After the Unity splash screen, choose 'Start game' and 'Blockset 1', to make the game screen come up. You should see some characters and a Unity terrain. Use the mouse and WASD keys to move around the world. You may need to give it a few seconds to generate more terrain from time to time, unless you are using a pre-defined map of course."
I see the game world, and can move my perspective but no kind of menus and no characters.
[image: unity_player] https://cloud.githubusercontent.com/assets/2564917/5241618/6c0a1970-78e7-11e4-92b4-fd3343a712d8.jpg
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/55.
Lake @Nemquae ,
Hey, when I downloaded your player from dropbox it didn't work at first and I was confuzzled. Then I built my own and it didn't work! I thought for a moment and then realized I had to build the universal player (x86_64). Bingo, it worked.
I have confirmed that we are able to successfully and manually build a working Linux player. It connects to embodiment, and we are able to send in command line arguments.
See attached screenshot of it functioning:
THAT means we are just waiting on the Buildbot fix. Do we want to get the linux player online any other way?
I have not yet tested the unit test commands from the command line. Will do that now and let ya know.
@Nemquae Do you have the dropbox link to our manually built players posted somewhere for people like Ted?
I do, I thought you were CC'd on that email:
https://dl.dropboxusercontent.com/u/32099439/Players.zip
On Wed, Dec 10, 2014 at 11:40 AM, Spydrouge notifications@github.com wrote:
@Nemquae https://github.com/Nemquae Do you have the dropbox link to our manually built players posted somewhere for people like Ted?
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/55#issuecomment-66400318 .
My bad. Last I heard, Amen was having luck getting buildbot to run?
Yes, but for the current errors we'll have to look at Theo (the player builder) to understand what dependencies are missing.
On Thu, Dec 11, 2014 at 12:02 PM, Spydrouge notifications@github.com wrote:
My bad. Last I heard, Amen was having luck getting buildbot to run?
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/55#issuecomment-66566185 .
Theo is the Ubuntu Linux 12.04 host designated to live-stream video of players, triggered by Buildbot; It's currently not being used.
Cicero is the Windows 7 (32-bit) host that runs Unity 3D Editor Professional (an old version now, apparently) and a Buildbot slave (running under Python for Windows).
Do you remember where Cicero is?
On Thu, Dec 11, 2014 at 5:14 PM, David Hart notifications@github.com wrote:
Theo is the Ubuntu Linux 12.04 host designated to live-stream video of players, triggered by Buildbot; It's currently not being used.
Cicero is the Windows 7 (32-bit) host that runs Unity 3D Editor Professional (an old version now, apparently) and a Buildbot slave (running under Python for Windows).
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/55#issuecomment-66591407 .
Cicero is somewhere in the vicinity of Man Hin; it is metalic-painted charcoal grey with rounded light-grey corners Dell box sporting a sticker: Intel Core2Quad
Thanks!
On Thu, Dec 11, 2014 at 5:38 PM, David Hart notifications@github.com wrote:
Cicero is somewhere in the vicinity of Man Hin; it is metalic-painted charcoal grey with rounded light-grey corners Dell box sporting a sticker: Intel Core2Quad
— Reply to this email directly or view it on GitHub https://github.com/opencog/unity3d-opencog-game/issues/55#issuecomment-66594114 .
I'm trying to follow the instructions listed here http://wiki.opencog.org/w/Setting_up_the_Unity3D_world_for_Ubuntu with using the Ubuntu Player.
I've attached an image of what it looks like when I start, I'm not seeing what's described in those instructions that say:
"After the Unity splash screen, choose 'Start game' and 'Blockset 1', to make the game screen come up. You should see some characters and a Unity terrain. Use the mouse and WASD keys to move around the world. You may need to give it a few seconds to generate more terrain from time to time, unless you are using a pre-defined map of course."
I see the game world, and can move my perspective but no kind of menus and no characters.