openfab-lab / gamification-fablab

Great repository about the gamification of the Openfab's community and process
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GDD - game design document #8

Open nicolasdb opened 3 years ago

nicolasdb commented 3 years ago

Alright, 2021, let's get back to it. nondedjos.

Pistes & idées

nicolasdb commented 3 years ago

https://github.com/nicolasdb/nicolasdb.github.io/issues/135#issuecomment-754096270

nicolasdb commented 3 years ago

Develop a framework based on game design, applied to makerspace/fablabs/hackerspache/biolab. Main target is everyone (10+), but mainly adults. PEGY 12, y a pas de violance ni vulgarité. image

10 pager:

  1. Title page
  2. Game outline
  3. Character
  4. Gameplay
  5. Game world
  6. Game experience
  7. Gameplay mechanics
  8. Enemies
  9. Mutliplayer and bonus materials
  10. Monetization
nicolasdb commented 3 years ago

https://www.studiobinder.com/blog/downloads/story-circle-template/

  1. Who are you? you are a new member of the makerspace. pas besoin de décrire en détail le personnage, mais on laisse la place à la création de sa fiche de charactère Genre? préférence de domaine de projet? équipement de base?

  2. Your need? what's motivating you? il faut définir le point de départ. Quel est l'objectif à atteindre? le niveau de départ du joueur et quels sont les tools/skill qui lui manque pour atteindre l'objectif?

    • Découverte? Aventutorial > choix d'un thème > parcours découverte des tools générique (dessin 2D > découpe laser > finition)/ low hanging fruits = easy win.
    • Objectif connu? > détermination du niveau, projet de base, est-ce trop facile? quels sont les blocages?

Fun often come from overcoming our own weakness. The place will give you a forgiving and friendly environment to practice, because suckin' at something is the first step to being sorta good at something. It's ok to fail.

Archetype in D&D: Actor, Explorer, Instigator, Power Gamer, Storyteller, Thinker or Watcher? https://www.critacademy.com/post/playerarchetypes

Mais je préfère la vision en "user type" de Yu-kai Chou: How people act and interact in gamified environments has been derived from what we know about game theory, social dynamics, as well as Player Types. https://yukaichou.com/gamification-study/user-types-gamified-systems/

  1. Go for it. Protagonist has initiated their journey to find, build, buy, steal, or win over whatever they need. They collect the right equipment, safety first, They know what they need or look for, the table is set.

  2. Search Through tutorial project or tasks, they will acquire the skills, experience or loot required to access to their own quest.
    Documentation is a skill they will have to learn also.

  3. Find They have everything now, Time to get it done. It doesn't look that hard now, everything should be alright. Isn't it? image

  4. Take This is where we see how steep of a price your hero is willing to pay to accomplish their goal, to get what they need. (Never give up or know when to quit: the point of maximum return) image https://youtu.be/-Evrm03Y5hI

  5. Return You think the project is done, everything work (kind of) but you still need to share the result.

image Write a post on your blog, Instagram it or what ever but brag about it. If nobody knows about what you did, it doesn't exist.

  1. Change "The only thing constant is change." - Heraclitus, and college dorm posters. You are not the same person you used to be, you just leveled up. image
nicolasdb commented 3 years ago

This is a massively multiplayer online (MMO) role-playing game set in the imaginary world of Azeroth. Players complete quests in order to "level up" their characters, while gaining powers and better weapons/armor/accessories along the way. Quest objectives sometimes involve using magic and hand-to-hand combat to defeat various creatures, enemy soldiers, and occasionally other characters such as innocent villagers. Some attacks can result in splashes of red blood or small bursts of flesh and bone falling to the ground. Certain quests require the player to drink alcohol, resulting in the character's impaired vision (blurry screen, pink elephants) and movement. Players can interact with scantily clad characters, listen to provocative dialogue (e.g., "Is that a mana wyrm in your pocket, or are you just happy to see me?"), or view sexually suggestive dance routines performed by elves and other player-characters. One quest requires players to search for specific creatures among a landscape covered with piles of brown feces. The words "as,""bastard," and "btch" can be heard in the dialogue. https://www.igdb.com/games/world-of-warcraft/age_rating

nicolasdb commented 3 years ago

https://web.umons.ac.be/numediart/en/