Open tsmithf opened 5 years ago
Based on that post it doesn't sound like the away3d source code was changed.. they're simply suggesting to set the viewport x and y:
v.x = (v.x + 1.0) _width / 2.0 (stage3DProxy.width / _width); v.y = (v.y + 1.0) _height / 2.0 (stage3DProxy.height / _height);
I believe it may be referring to an amendment to the project function in containers\View3D.hx...
public function project(point3d:Vector3D):Vector3D { var v:Vector3D = _camera.project(point3d);
if (!shareContext){
v.x = (v.x + 1.0)*_globalWidth/2.0;
v.y = (v.y + 1.0)*_globalHeight/2.0;
}else{
v.x = (v.x + 1.0) * _width / 2.0 * (stage3DProxy.width / _width);
v.y = (v.y + 1.0) * _height / 2.0 * (stage3DProxy.height / _height);
}
return v;
}
As per this post on the Away3D forum...
Away3D Forum Post
Can this please get implemented in the openfl Away3D code, as project returns incorrect results when using shareContext otherwise.