Open Snky opened 4 years ago
Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).
Getting the result I want when I comment out: _transform.appendTranslation(_pivotPoint.x, _pivotPoint.y, _pivotPoint.z); //line 945
Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).