I'm trying to use box2d in my Heaps.io project, compiled for HashLink. The compilation fails because of the usage of flash.display.Sprite in B2DebugDraw.
Since I probably don't need debug draw I was wondering if we can wrap this code around a compile flag (using #if swf or maybe a custom debug_draw flag).
I'm pretty new to Haxe, but since this seems like an easy PR I could look into it if you like the idea.
I'm trying to use box2d in my Heaps.io project, compiled for HashLink. The compilation fails because of the usage of
flash.display.Sprite
inB2DebugDraw
.Since I probably don't need debug draw I was wondering if we can wrap this code around a compile flag (using
#if swf
or maybe a customdebug_draw
flag).I'm pretty new to Haxe, but since this seems like an easy PR I could look into it if you like the idea.