openfl / box2d

Haxe port of Box2D, a popular rigid-body 2D physics engine
Other
95 stars 28 forks source link

B2Body.ApplyForce and .ApplyImpulse don't behave as expected #6

Closed s-ol closed 9 years ago

s-ol commented 10 years ago

Using ApplyForce() once generates a neverending force, when it should actually only "pull" once.

Both functions do not react to any changes in the length of the force/impulse vector, which is really odd.

jgranick commented 9 years ago

I believe this is resolved. If not, please (anyone) feel free to post a small sample that shows the problem. Thanks!