Closed nul4h9 closed 1 year ago
Are you using the Haxelib or Git version of Lime? And if Git, which branch?
Haxelib
I understand everything, it turns out I have a modified AudioBuffer, which is saved in "source / lime / media" and that's why it doesn't compile for me.
I want to compile the game on Hashlink, but I get an error
D:\Projects\hashlink\src\module.c(513) : FATAL ERROR : Invalid signature for function lime@hl_audio_load_file : POBi_OiiOiOiB_iiii_iDDDDDOiD_i__OiiOiOiB_iiii_iDDDDDOiD_i_ required but POBi_OiiOiOiB_iiii_iDDDDDOiD___OiiOiOiB_iiii_iDDDDDOiD__ found in hdll
What should I do?