openfl / lime

A foundational Haxe framework for cross-platform development
https://lime.openfl.org/
MIT License
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Problem with compile on Hashlink #1710

Closed nul4h9 closed 1 year ago

nul4h9 commented 1 year ago

I want to compile the game on Hashlink, but I get an error

D:\Projects\hashlink\src\module.c(513) : FATAL ERROR : Invalid signature for function lime@hl_audio_load_file : POBi_OiiOiOiB_iiii_iDDDDDOiD_i__OiiOiOiB_iiii_iDDDDDOiD_i_ required but POBi_OiiOiOiB_iiii_iDDDDDOiD___OiiOiOiB_iiii_iDDDDDOiD__ found in hdll

What should I do?

player-03 commented 1 year ago

Are you using the Haxelib or Git version of Lime? And if Git, which branch?

nul4h9 commented 1 year ago

Haxelib

nul4h9 commented 1 year ago

I understand everything, it turns out I have a modified AudioBuffer, which is saved in "source / lime / media" and that's why it doesn't compile for me.