Closed jgranick closed 6 years ago
Comment by NickHolder:
This still seems to occur on: Win7 64bit openfl-native 1.1.2 openfl-tools 1.0.10 openfl 1.1.0
Comment by NickHolder:
I've now tested this on Mac OSX 10.7.5 and Ubuntu 12.04 LTS with the same results (after running Haxelib upgrade).
Comment by gunnbr:
I have the same problem. Was working on an in game menu and hit this. On the Mac, shortly after the text starts flickering, I see:
Persistent UI failed to open file file:///Users/gunnbr/Library/Saved%20Application%20State/com.example.menutest.savedState/window_1.data: Too many open files (24)
Then trying to load any more assets after that fails.
74 Issue by NickHolder,
Repeatedly scaling a textfield eventually causes the text to flicker, After flicker starts Assets.getBytes or Assets.getBitmapData return null
Can be reproduced with the below code, and a project with the openfl.svg icon in the assets folder.
Win7 64bit openfl-native 1.0.8 openfl-tools 1.0.10 openfl 1.0.6
Main.hx
application.xml