I updated code with assets manager enqueue(rawAssets) function but the problem is it dose not seems to load all the assets in time when I am running my app in flash target.
HTML5 seems to work just fine but when I am running in flash texture dose not seems to be loaded in time , the draw calls are showing 4 but no texture are shown in the display.
Note it works fine without the enqueue function because it dose not seems to require to call the function loadQueue(onProgress)
I updated code with assets manager
enqueue(rawAssets)
function but the problem is it dose not seems to load all the assets in time when I am running my app in flash target.HTML5 seems to work just fine but when I am running in flash texture dose not seems to be loaded in time , the draw calls are showing 4 but no texture are shown in the display.
Note it works fine without the enqueue function because it dose not seems to require to call the function
loadQueue(onProgress)