Closed ljurow closed 5 years ago
The second (duplicate) declaration of "var texture:Texture = null;" caused the onComplete function to be called with "null" - meaning you could never access this Texture using the AssetManager since it would be null (and I couldn't access a TextureAtlas that used this texture, since it never got created).
The second (duplicate) declaration of "var texture:Texture = null;" caused the onComplete function to be called with "null" - meaning you could never access this Texture using the AssetManager since it would be null (and I couldn't access a TextureAtlas that used this texture, since it never got created).