When testing out the demo, in the Windows Debug target, i wasn't able to get a score of higher than 5200 objects without the framerate being severely impacted. When testing the in Windows Final i was able to achieve above 63000.
I noticed that during the benchmark process it's not batching the objects which can in turn cause the slowdown in the framerate. In my own separate testing i observed a similar behavior (which is why looked at the Demo to begin with)
When testing out the demo, in the Windows Debug target, i wasn't able to get a score of higher than 5200 objects without the framerate being severely impacted. When testing the in Windows Final i was able to achieve above 63000.
I noticed that during the benchmark process it's not batching the objects which can in turn cause the slowdown in the framerate. In my own separate testing i observed a similar behavior (which is why looked at the Demo to begin with)