Closed pol2095 closed 6 years ago
It appears this is resolved by newer drawToBitmapData
code (such as https://github.com/openfl/openfl/commit/61fb06ee83c3a3ccb09e1f461746c46cee71b741) :smile: :+1:
I try your fix but it doesn't solve the problem.
I had the same aspect ratio on all platforms targeted using the development versions of Lime and OpenFL. However, there was a slight difference in behavior because stage.stageWidth
reports as a different size initially on Flash Player, so in order for it to look exactly the same, I hard-coded a width/height (like 600x400) instead of using stageWidth
/stageHeight
On html5, the result is smaller that the initial Sprite, the width is 800px in the initial Sprite, and 500px on html5 + 300px in white color. it's strange ???
Here is the same issue
Hello,
I don’t have the same result on Flash (expected result)
and on HTML5
my code
Thanks