openfortress / public-issue-tracker

Public bug tracker for https://openfortress.fun
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Capture points in Mercenary Domination mode will use inconsistent team colors on their cap point model. #12

Closed AgitationSkeleton closed 1 year ago

AgitationSkeleton commented 2 years ago

For example, if a BLU player caps a control point, while the hologram and HUD will always accurately reflect the point's owner, the model of the capture zone is not guaranteed to turn blue, and will randomly turn either neutral or red with no consistency. (My best guess is this could have something to do with the addition of Merc team and an oversight with how cap points work?) unknown

RubyTheQuester commented 2 years ago

map issue, not a code issue

AgitationSkeleton commented 2 years ago

map issue, not a code issue

No, these are copied directly from cp_granary, and should work the same way. If a Valve map's own control points don't behave properly when taken wholesale, there is definitely something wrong in the code.

RubyTheQuester commented 2 years ago

image image mdom_noonflow_dev

image image cp_granny

map issue, not code issue