Added the part "OpenGL 3 or later is not supporting line width, so calling for any number greater than 0 brings the same 1px line. If you want thick lines, you can represent them with fill of thin rectangles." I was confused whether it’s a bug or not.
Added the part "OpenGL 3 or later is not supporting line width, so calling for any number greater than 0 brings the same 1px line. If you want thick lines, you can represent them with fill of thin rectangles." I was confused whether it’s a bug or not.