Closed cerupcat closed 9 years ago
I have never programmed for the iphone, but is the device running on a different sample rate than the one your application expects? This may be a source of this kind of problem.
Yeah it was the sample rate. https://github.com/libpd/libpd/issues/108
Probably related to the iPhone 6S forcing a 48k sameplerate: https://forum.audiob.us/discussion/10362/ab-reports-warning-low-latency-on-iphone6s
Thanks @danomatika that's exactly the issue. When setting up the audio sample rate in OF / libPd, we have to get the sample rate from AVAudioSession after it's active to get the true sample rate of the device at the time.
See the libpd issue for a solution
I'm not sure if this is related to openframeworks or libpd, but I thought I'd ask here just in case. All of my users on the new iPhone 6s are reporting that my tuning app is now reporting / playing sound significantly flat. Has anyone else had reports of this (I don't yet have an iPhone 6s to test).