The TouchMoved() block is evaluating twice for each time touch has moved. I can confirm by printing out the touch.x and touch.y parameters from the this block - it always prints it out twice (but never more than that).
Please check out ofxPointer. It now supports a host of UITouch feature on iOS including coalesced and predicted touches, pressure, tilt, estimated property updates, etc.
The TouchMoved() block is evaluating twice for each time touch has moved. I can confirm by printing out the touch.x and touch.y parameters from the this block - it always prints it out twice (but never more than that).