Closed lmtanco closed 7 months ago
Testing on iPhone 8, iOS 16.3, the crash seems to consistently be in ofGLRenderer::drawRectangle:
Try Programmable Renderer main.mm: settings.glesVersion = OFXIOS_RENDERER_ES2; // type of renderer to use, ES1, ES2, etc.
Try and offset the Draw for 3 frames (int counter) - debug if its not initialised yet in Make sure OpenGL ES is added in project in frameworks
Alternative try and see if ios/GLKit example works for your setup
Hi there! @danoli3 sorry I totally missed your message of Jan 22! 🙏 This no longer crashes in my iPhone 8 iOS 16.3, and is fixed in the current nightly thanks to #7902
Many many thanks! ❤️
P.S. It doesn't actually sound! I want to test it on the iPad which I don't currently have with me, then if I'm sure it's not my fault I would open a different issue?
Hi there!
I am using nightly version of_v20240109_ios_release. When running audioOutputExample it crashes, tested on iOS 16.7.2, iPad Pro, built with Xcode 14.3.1.
I put breakpoints in
setup
,update
anddraw
. The breakpoint indraw
is sometimes reached, most of the time it's not. It crashes in a Thread for which I have no source code, see screenshot.Many many thanks,
Luis.