A feature to calculate the time spent actively playing the game.
The sub-features are:
(base) - The total time a player spent in the 'active' state; that is, no more than THRESHOLD time passed since last event (previously called sess_time_activeClicking - Similar to the base feature, but ignores hovers when calculating whether player was active or not (previously called sess_time_active_clicking.
General algorithm for calculating the base feature:
Check each hover and click event.
If difference between the new event's timestamp and the previous timestamp is <= THRESHOLD, add that difference to the total active time.
This should be configured as an aggregate feature.
A feature to calculate the time spent actively playing the game.
The sub-features are: (base) - The total time a player spent in the 'active' state; that is, no more than THRESHOLD time passed since last event (previously called
sess_time_active
Clicking
- Similar to the base feature, but ignores hovers when calculating whether player was active or not (previously calledsess_time_active_clicking
.General algorithm for calculating the base feature: Check each hover and click event. If difference between the new event's timestamp and the previous timestamp is <= THRESHOLD, add that difference to the total active time.
This should be configured as an aggregate feature.