Only look at player events so we don't get confused by automatic game events firing on a timer.
The class should have a "threshold" parameter that we can set in AQUALAB.json, then we can configure one or more instances of the detector for the 30, 60, 90, 120 thresholds, etc.
Only look at player events so we don't get confused by automatic game events firing on a timer.
The class should have a "threshold" parameter that we can set in AQUALAB.json, then we can configure one or more instances of the detector for the 30, 60, 90, 120 thresholds, etc.