Open ccbrianf opened 10 months ago
Thanks @ccbrianf .
but we want to make sure to keep CDB near infinitely scalable under at least a profile. Keep in mind the use case of a 700 knot fast jet flying low to the ground needing to load content on demand with minimal latency.
Of course!
I like 1k imagery slightly better than 256 for optimal I/O caching (but 256 for runtime paging from that cache
Because displayed tiles are never exactly on a level, we will always load the next level up (512x512) and blend between levels to have a smooth transition between the two (including for vector features draped on the terrain that should smoothly transition). So when doing that, 256 x 256 might be better.
I was thinking we need an LoD extension inside the glTF blob for additive LoDs.
I am really hoping everything can be achieved using plain glTF 2.0 binary, without any glTF extensions. My own opinion is that glTF and other 3D model formats define geometry, bones & skins, animations, and functionality such as geo-referencing, LODs, etc. belongs outside of the 3D model format.