Open jerstlouis opened 1 year ago
Trying to go through SLD/SE...
What about:
[x] Filter -- > ElseFilter (default rule outside nested rules, overiding rule concept)
[x] Gap, InitialGap (pattern stroke): see link1, link2, link3
[x] OverlapBehavior for Coverage styling (LATEST_ON_TOP, EARLIEST_ON_TOP, AVERAGE, RANDOM) (<> viz.feature.pass) -- > zOrder & sortBy? sortBy can also controls the cloudcover; not client but server side?: see link -- > should be moved to clause_18_functions as an aggregatefunction such as colorChannels.r: Aggregate(red, average, ['time'])
[x] ContrastEnhancement for Coverage styling: Normalize, Histogram, or GammaValue (link1,link2, link3,link4,link5)
[x] Hill shading (ShadedRelief in SE) Consider brightness only (multiply blend mode)
[x] During the 126th OGC Member Meeting, someone also suggests to add polyhedron styling calpabilities (like edges and faces color selection in CesiumJS).
[x] We could also add the voronoi diagram and the concave hull in the geometry manipulation functions. (not in OGC Simple Feature Access); Voronoi diagram should be considered as a proper rc (to be discussed).
Define proper clause/class (one for points, another for lines & polygons) for raster to vector (representation of coverages with markers, lines, etc.) Something like "Rendering Transformation"?
NOTE: Instead of the coverage to feature transformation, the following properties: contour field, contour distance & contour start should be added.
NOTE: to be taken over from here⬇:
To be partially considered:
Not to be considered:
Should we also include rc on AR/VR and Big Geospatial Data in relation to the discussions at the Portayal Workshop (ICA & OGC) at the 126th Member Meeting?
@maxcollombin I definitely think so. In the past in the Portrayal sessions, i raised those use cases. I have never been convinced by the approach of '3D is just an extension of 2D'. By exploring 3/4D, some concepts will be seen to be too narrow or even wrong. For example
Consider also the following classes/ressources:
[ ] Composite and blending modes (see viz.pass or could be included in an extension)
[ ] Simplification (Douglas-Peucker, Visvalingam / effective area, Visvalingam / weighted area: could be defined as a custom function but should'nt be integrated in the spec; also a part of OGC API Features
[ ] 3D
[ ] AR/VR cf @chris-little comment's 1st bullet point
Thanks for you comment @chris-little
- In a stereo display, labels (subtitles in the movies) may be on a different focal plane.
This should definitely be considered
- Gaps in roads/rail/rivers at bridges do not exist.
We are not sure to perfectly understand your comment. Could you be more explicit?
- Markers of a 2D point like feature may be a 4D animated object (little 3D animations of lightning or snow falling are very common on TV weather forecasts).
This should also be added and considered with issues #3 and #7
Gaps in roads/rail/rivers at bridges do not exist.
A lot of styling for 2D maps fusses over bridges - e.g. red road crosses over black railway - Ah we can set z order and over-painting mode in the graphics display - oh no, we can't as black railway then crosses over red road. So we split the road and railway into segments, etc....
Or am I being too simplistic?
Can we have additional class requirement for shadow (vector symbol)?
Fallback values for complex expressions.
sysId extension that reflects the percentage of the position on the LineString https://docs.qgis.org/3.34/en/docs/user_manual/style_library/symbol_selector.html#id5
Definitely missing to add
To discuss