Perhaps this is a GLFW implementation thing, but on Linux, the camera ended up in a random location for all demos; to the point that this demo code was unusable.
This commit fixes that, and I have verified that on Windows it still works for at least demo 08, and I am confident that this fix makes no changes on anything other than the first frame.
Perhaps this is a GLFW implementation thing, but on Linux, the camera ended up in a random location for all demos; to the point that this demo code was unusable. This commit fixes that, and I have verified that on Windows it still works for at least demo 08, and I am confident that this fix makes no changes on anything other than the first frame.